namespace Table.DataModel
{
    public class TableFormation
    {
        /// <summary>
        ///阵形ID
        /// </summary>
        public int formationId;
        /// <summary>
        ///阵形名（五个字）
        /// </summary>
        public string formationName;
        /// <summary>
        ///开启等级
        /// </summary>
        public int openLevel;
        /// <summary>
        ///生效等级
        /// </summary>
        public int effectLevel;
        /// <summary>
        ///攻击加成（百分比）
        /// </summary>
        public string propAdd;
        /// <summary>
        ///是否默认开启
        /// </summary>
        public int defualtOpen;
        /// <summary>
        ///开启消耗
        /// </summary>
        public string openCost;
        /// <summary>
        ///阵法描述
        /// </summary>
        public string desc;
        /// <summary>
        ///战斗力加成
        /// </summary>
        public int extraFightPower;
        /// <summary>
        ///阵法品质 1白；2绿；3蓝；4紫；5橙
        /// </summary>
        public int FormationQuality;
    }
}
